import pygame pressed = Falsepygame.init() pygame.display.set_mode((200,200)) while True: for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.QUIT: pygame.quit() else: print "Unrecognized key" if event.type == pygame.KEYUP: print(" ___ ") keys = pygame.key.get_pressed() if keys[pygame.K_UP]: print("UP") if keys[pygame.K_DOWN]: print("DOWN") if keys[pygame.K_LEFT]: print("L") if keys[pygame.K_RIGHT]: print("R") else: print ("?")
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